❗️Lernen with virtual contemporary witnesses in the metaverse through artificial intelligence ❗️
Unfortunately, Germany is increasingly seen as a "developing country for education". Recent studies also seem to prove this...
But what is often forgotten is that we also have a very strong entrepreneurial culture, and there are still many people who are courageous, think outside the box and dare to try something new. And very often with an uncertain outcome.
In my opinion, these are precisely the skills that we need to give students today and that need to be promoted.
Performance comparisons between pupils based on content that has only changed marginally in the last 100 years lead nowhere!
I also see our Luther AI project, which we recently presented at Didacta, against this backdrop.
I'm really proud of our team Vladimir Puhalac Jakow Smirin Sascha Cramer Ralf Peter Reimann
All background information on the project status can be found in the latest blog post by Ralf Peter Reimann 👇
An essay on a possible philosophical classification
INTRODUCTION
Erich Fromm, an outstanding thinker of the 20th century, left us a reflection on the essential aspects of being human in his work "To Have or to Be". This essay explores the question of whether artificial intelligence (AI) can ever be human by combining Fromm's philosophy with Richard David Precht's thoughts from "AI and the Meaning of Life". The fundamental question is to what extent human decisions are made logically or emotionally.
I. Fromm's "To have or to be" in the age of AI:
Fromm held the view that true fulfillment lies in being and not in having. If we consider AI as a tool, the question arises as to whether machines can ever understand and replicate the "being" of human beings. Fromm held the view that the true identity of man is primarily to be found in non-material "being" rather than in material "having".
II The humanity of AI according to Precht:
In his book, Precht argues for an ethical approach to AI development. He recognizes the superiority of AI in many areas, but doubts that machines will ever reach the consciousness and depth of human life. The integration of moral principles and values remains a challenge for the creation of human-like AI.
III Emotions and intuition in humans
Fromm emphasized the role of emotions in humans, which often underlie intuitive decisions. The question of the humanity of AI leads to considerations of whether machines can ever understand emotions and make intuitive decisions. Precht emphasizes that it is unlikely that AI can develop true empathy, which is an essential part of human intuition.
IV. Logic vs. intuition: the mix of human decisions:
The question of how much human decision-making is based on logic and how much on intuition is complex. Psychological studies show that many decisions are not purely logical, but are also influenced by emotional factors. This poses a challenge for the development of AI, which must not only think logically but also understand emotional nuances.
V. The future of human-like AI:
Against the background of Fromm's philosophy and Precht's views, the question of the possibility of a human-like AI remains open. The challenges lie not only in technological development, but also in the integration of moral and emotional aspects. An AI can make logical decisions, but humanity requires more than logic - it requires empathy, love and a deeper connection to life.
Conclusion:
Erich Fromm's "To Have or To Be" provides a critical lens through which to view humanity in the context of AI. Richard David Precht's views emphasize the ethical aspects of AI development and the unlikelihood of a fully human-like AI. The question of the relationship between logical and intuitive decisions in human action extends the discussion into the field of psychology. All in all, the human being remains a complex being that goes beyond purely logical thinking and presents AI developers with a challenging, perhaps unsolvable, task.
Quantum physics becomes the key to a truly immersive metaverse
This is a steep thesis that is currently voiced by many, but perhaps has a completely different relevance than assumed.
The superficial argument in this context is that quantum computing, by virtue of its sheer computing power, will bring a gigantic push towards realism and thus immersion.
However, I personally (and some studies support this) believe that after a certain point, more realism does not necessarily bring more immersion.
Especially in collaborative applications, another factor plays a much more important role:
👉 It is the latency
In my post yesterday I mentioned that immersion essentially takes place in the intuitive part of our brain. This works almost in real time. Our conscious mind, on the other hand, needs up to 300 milliseconds until it can trigger a movement or other interaction.
If we now imagine the whole thing in a classic collaboration application, whether in the metaverse or in 2D, network latencies of 0.5 to several seconds are added to these 300 milliseconds.
👉 Precisely this problem can be solved by quantum networks:
Here, the states of photons are "entangled". This coupling remains interestingly also over larger distances. If the state of one photon changes, the state of the other changes in parallel. This happens in real time. This is also called quantum teleportation.
Such a network has already been tested, for example, between Shanghai and Beijing over a distance of more than 4000 km.
If such networks were built globally, for example, avatars in Munich could really communicate in real time with avatars in Sidney and Los Angeles and be very close to 100% immersion.
The Metaverse is not about putting on VR glasses. It will touch very many areas of our daily lives and create new spaces.
Putting on a pair of data glasses and then moving quite naturally with an avatar between countless worlds in a three-dimensional Internet in the same way that we switch back and forth between websites today certainly seems outlandish or difficult to imagine for many people at the moment. But experts are convinced that in ten years it will be part of our everyday lives. A large part of our lives, both private and professional, will then take place in the metaverse. There is no doubt that this will be a technological gamechanger of the future.
One of many questions is, for example, what would customers buy in the Metaverse? What are their motives? Are their needs different from those in the real world?
From my point of view, the following 5 points reflect in which areas the metaverse will change our lives the most in the near future:
The Metaverse is a virtual reality that offers many possibilities for the future of work. We can live, work and play in a three-dimensional world. We can customize our avatars, create interactive presentations, design virtual spaces and collaborate on projects.
The metaverse requires new skills and qualifications. We need to learn how to navigate the virtual world, how to communicate and collaborate with others, how to be creative and innovative . We must also consider ethical and legal issues that arise from the Metaverse.
The Metaverse enables new forms of collaboration and learning. We can meet with colleagues, customers and partners from around the world in an immersive environment. We can learn from experts who share their knowledge in virtual courses. We can also gain practical skills by running simulations and scenarios that prepare us for real-world situations.
The metaverse creates new business models and markets. We can offer digital products and services that the real world does not. We can also create and trade digital assets based on blockchain technologies . We can also reach new groups of customers who are active in the Metaverse.
The Metaverse is changing our work culture and our well-being. We can work more flexibly and autonomously by determining our own working hours and locations. We can also have more fun and variety by combining our work with play and leisure elements . But we also need to take care of our mental and physical health by finding a balance between the virtual and the real world .
So the Metaverse is more than just a game or an escape from reality. It is a platform for innovation, creativity and collaboration. It will change the way we work in the coming years and open up new possibilities. Are you ready for the Metaverse?
👉 In the USA alone, the targeted use of metaverse technologies could reduce greenhouse gas emissions by more than 10 gigatons by 2050
As much as we are happy that personal meetings, events and business trips are possible again after the pandemic, we should also have learned that many things are dispensable and that the metaverse has good alternatives in store. A good mix of both worlds already helps here.
Collaboration in the metaverse as a hybrid approach is just one example here. Such meetings are more spontaneous than physical meetings and still create a "virtual" proximity.