Zen meditation in the metaverse as a driver of innovation

What does Zen and meditation have to do with innovation and New Work ?

Quite a lot...

Innovation arises from inspiration and creativity. In order to be able to fully develop one's creative power, one must be "at peace" with oneself. It is therefore first necessary to find one's own "brand core" in order to then unfold one's creative potential untainted by foreign influences and constraints. Zen meditation can be a great help here. After all, Zen is all about (re)finding one's core.

Japanese Kouji Miki founded his Zen School more than 10 years ago after some personal setbacks. Here he brings together people from a wide variety of backgrounds (managers, monks, scientists...).

During the lockdown, he migrated his Zen School to the Metaverse and did so with great success. His conclusion is that the willingness to open up is much greater in the Metaverse than in real life.

A statement that Pamela Buchwald and I can confirm from countless events in the Metaverse.

The metaverse and meditation are innovation drivers!

zenschoolVR: True innovation comes from within - NewWorkStories.com

Pain management through virtual reality

In healthcare, a whole range of new use cases are currently emerging around the topic of metaverse and virtual reality. One approach that was scientifically investigated very early on is the area of pain management for chronic pain. One approach is the so-called distraction therapy. Here, VR is used to stimulate specific brain regions. In particular, these are the prefrontal cortex and the somatosensory cortex, which are involved in pain processing. In addition, further studies have found that VR can also stimulate the ventral striatum, the brain's reward center.

A 2019 study by Brennan Spiegel (MD, MSHS, director of Cedars-Sinai's Health Service Research) supports this approach. He contrasted a group of 61 patients who received VR therapy 3 times a week with a group of 59 patients with chronic pain. The VR group experienced reductions in pain levels of up to 25%.

Here is the direct link to the study:

https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0219115

Less bandwidth and better graphics through texture baking

When we talk about cloud-based metaverse applications like T-Systems' Magenta Metaverse, interactivity and immersion are key!

Bandwidth and GPU-powered cloud data centers are technical basics.
But almost more important are the architecture and design of the spaces. Here we can learn a lot from the gaming industry.

👉 One of the most common techniques is the so-called "texture baking".

In simple terms, this means that you transfer the high-resolution textures of a static 3D model to a game-ready model with fewer polygons.
The result is a high-quality but interactive object with less computational and bandwidth overhead.

As a first demonstrator, we tried this out with amazing results at our #virtualinnovationcenter! (Above without and below with texture baking) 🚀

It is very important to optimize industry cases to ensure maximum customer experience without specific client hardware.

Empathy in the metaverse through haptic feedback

Empathy in the metaverse is a very important topic when we focus on social interaction and mental health.

There are typically 5 senses that allow us to receive empathy:

  1. Acoustic stimuli
  2. Visual stimuli
  3. Smell stimuli
  4. Taste stimuli
  5. Haptic stimuli

1 and 2 can be transferred to the metaverse without any problems.

👉 Now, California-based startup emerge.io is launching a tabletop device that envelops virtual objects and interactions with ultrasonic waves in the air.

Technologies like these will provide groundbreaking support for "haptic stimuli" and open up a broad field of new empathy-driven applications in the metaverse.

#NewWork #MentalHealth #Empathy #DigitalHealth #Metainnovator

About the author

Andreas Droste studied electrical engineering with a focus on digital control engineering / automation technology at the University of Duisburg. 

He began his career at Deutsche Telekom in 1992 in the founding team of DeTeSystem. From 1994 to 1999, he was head of advertising for interactive media and direct marketing in Deutsche Telekom's corporate communications department. In this role, he managed all of the Group's e-commerce activities from 1996. From 1999 to 2002, he was responsible for setting up and managing Deutsche Telekom's newly created "Competence Center Internet." He joined the T-Systems Innovation Center in 2010 through various consulting functions in the areas of travel, transport & logistics (including the introduction of the Toll Collect system). Here he was responsible for international innovation activities and selected innovation initiatives with major T-Systems customers. 

Andreas Droste works as an independent author, speaker and conceptual consultant in the field of technologically innovative application scenarios in the areas of New-Work and Mental-Health.