Cloud gaming is picking up speed, at least PWC claims in a recent study.
Since the future of the Metaverse is in the cloud, and the technical framework is almost identical to that of gaming, I think this statement is very exciting.
The issue of latency is mission-critical for both.
Unfortunately, PWC comes to the wrong conclusion:
Here, the bandwidth in the network is presented as a limiting factor.
❗️Latenz has nothing to do with bandwidth tun❗️
The decisive factor is the network architecture. What is needed is a high-performance edge infrastructure in the networks.
An example: The rendering of elaborate Spaces must not take place in a cloud data center 6000 kilometers away, but in physical proximity to the user.
Such infrastructure will be a key locational advantage in the Metaverse in the future.